Drywall Eating Simulator

Square

Drywall Eating Simulator

Drywall Eating Simulator is a first-person comedy adventure made by Peripheral Playbox.


Drywall Eating Simulator is a first-person comedy adventure game by Peripheral Playbox. It was made in Unity and released on Steam in December 2025. I worked on UI design and programming, as well as character art. I also created the game's marketing assets for launch.

In Drywall, you play as an employee just trying to do your job in a workplace where everyone is extremely annoying. The only way to cope with your rising anger is to bash your head against a wall until it breaks, then eat the pieces.

User Interface

In Drywall, the player uses a diegetic phone interface to check game information and perform a few basic functions. It appears as a UI canvas on a 3D phone object. I worked on designing and programming the phone UI.

The information apps are the Notes app, which keeps track of quest information, and the StressBuddy app, which alerts the player to their Stress level. At certain Stress thresholds, visual and audio effects start to appear, and NPCs may refuse to speak to the player, so it's important that they keep their Stress under control.

The style of these apps was kept very simple and "low-budget" to match the visuals of the rest of the game. I wanted it to feel like a cheap, crappy phone with bootleg apps on it. In particular, The StressBuddy app was designed to feel condescending, with AI-like quips and unhelpful suggestions.

This UI was added very late in development, so I kept the complexity of implementation very low to avoid bugs. There are very few interactive elements; even the Music app has no Pause button, only Play and Stop.

Character Art

I created most of the character art in the game. The visual style was based on original concept art by Christa Paolucci.

Marketing Assets

Shortly before launch, I remade Drywall's marketing assets to improve their composition and balance.

Original main capsule image.
My updated asset.

"The Big Presentation"

In one level, the player is tasked with creating a presentation for their boss to give to investors. But they're short on time, so they ask Snake_Oyl, their company's AI model, to create it for them.

It was really fun to imagine what an incompetent AI might create.